Thief i

+---------------------------------------------------------------------------+
| Thief                                                            EXP: 80% |
+---------------------------------------------------------------------------+
| The Thief class is fairly self-explanatory. Thieves steal, for different  |
| reasons, and are very good at it. Not all thieves rob for personal gain:  |
| many are vigilantes, robbing sleazy nobles to help the poor. Others       |
| rarely use their thieving skills and are basically scouts, creeping ahead |
| to survey enemies. Of course most thieves rob for their own benefit, and  |
| thus it is usually good to keep an eye on all Thieves in your party, even |
| if they have given their word they will not rob you. Thieves have a       |
| number of useful abilites, including Thievery, Stealth, Lockpicking,      |
| and Traps. They can use any one-handed weapon, and will wear no armour    |
| greater than leather due to their need for stealth. Thieves can           |
| also Backstab from the shadows when they are hidden, as can any class     |
| with Stealth.                                                             |
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| HP/Level: 4-7  Magic: None  Combat: 2  Weapons: 1-handed  Armour: Leather |
+---------------------------------------------------------------------------+
| Abilities: Stealth, Thievery, Traps, Lockpicking.                         |
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S neaking Races

Races: Dark-elf, Elf, Halfling, Goblin, Nekojin

Pro's Vs Con's: Goblins pros are their low exp table(for sneaker) and high starting stats, The cons are your 70 str, can't use vopal sword etc. Dark-elf are good for there acc and crit bonus. The cons are starting low health, and exp table quite high halfling's pros are low exp table, Dodging and high agility. The cons are 60 str, can't use vopal sword etc, low starting stats and -1hp per lvl Nekoijin pros are tracking, extra fire res, high agility, high starting stats. The cons are low starting health, high exp table, negative cold res.

Making a Sneaker
Stat Suggestions (In order of raise)

  • Health = Health to 70 immediately or as soon as you can get it there
  • Agility = 70-80 for speed and stealth
  • Strength = 50
  • Charm = 70 helps crits and stealth
  • Intel = 60
  • Wisdom = Wisdom to at least 40, once there, dont worry about it for a while
  • Strength = 60
  • Agility = Agility = 80-90
  • Charm = 80
  • Intel = 80
  • Strength = 70
  • After this keep raising in 10's in the order of Agil, Cha, Int, Str, adding to wisdom only when you have the leftover CPs to do so.

Name: TelJanin DuskWalker           
Race: Dark-Elf       Exp: 111295473
Class: Thief         Level: 42
Hits: 362/362        Armour Class: 41/3

Strength: 80   Agility: 110
Intellect: 100   Health: 90
Willpower: 50     Charm: 90

Perception:   86
Stealth:      78
Thievery:    162
Traps:       167
Picklocks:   140
Tracking:      0
Martial Arts: 44
MagicRes:     62

Name: Sebastian Trilogy             
Race: Nekojin     Exp: 443457987    
Class: Thief      Level: 51     
Hits:   425/462   Armour Class:  54/5 
                                  
                                 
Strength:  100    Agility: 130  
Intellect: 100    Health:  80     
Willpower: 61     Charm:   110   

Perception:	91
Stealth:	173
Thievery:	198
Traps:		216
Picklocks:	180
Tracking:	211
Martial Arts:	60
MagicRes:	70

N on Sneaking Races

Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Guant

Pro's Vs Con's:

Making a Tank (non sneaking)

I'd like to advise heavily against making a tank thief. The low hitpoint base and combat-2 makes it near impossible to achieve making a tank well enough. Not to mention the lack of stealth at lower levels will hurt considerably and probably won't make for a very fun character in the beginning levels. If you ARE going to make a tanker thief, the only class you should go with is Half-Ogre. It's +1 to HPs per level and sheer strength alone make up for the problems you'll suffer from being a low level. The problems with Half-Ogre and thieves are apparent as they get lowly capped agil, int, and charm which are the main stats a thief needs.

Stat Suggestions (In order of raise)
  • Health =
  • Agility =
  • Strength =
  • Intel =
  • Charm =
  • Health =
  • Agility =
  • Strength =
  • Intel =
  • Charm =
  • Wisdom =
Armour Suggestions Weapon & Shield
Suggestions
Class Restricted Item Suggestions
  • Weapon - Soulblighter(Evil, 55)



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