Witchunter d

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| Witchunter                                                      EXP: 130% |
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| Witchunters are a breed of elite warriors who have taken a vow to destroy |
| all magical enemies. They will use no magical weapons, armour or items,   |
| and will only grudgingly accept beneficial spells being cast on them.     |
| They are trained from birth to be ferocious and efficient fighters, and   |
| will give no quarter when faced with an enemy spell-caster. During their  |
| training to become Witchunters they develop a strong anti-magic aura,     |
| which interferes with spells being cast on them. This is due to their     |
| near-fanatical focus and their strong willpower. They will use any non-   |
| magical weapon, but will wear no armour heavier than Scale because they   |
| favour quick, complex attacks that heavy armour will not permit.          |
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| HP/Level: 6-10  Magic: None   Combat: 5   Weapons: Any    Armour: Scale   |
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| Abilities: Extra Magic Resistance, No Magic Items.                        |
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S neaking Races

Races: Dark-elf, Elf, Halfling, Goblin, Nekojin

Pro's Vs Con's:If you want to add a little excitement and a challenge to your witchunter make them a sneaker. Honestly they won't sneak all that great till they start to reach higher levels. You might even get a funny looks and comments by admitting that your a sneaking witchunter. But stealth in the vortex has a huge advantage over the non sneakers, let alone the back stabs at higher levels that can kill off most spell casters weg, and thats what being a witchy is all about. Mwhahahahahaaa!!!! Right Cecil & Smoke. Best choices are Dark-elf, or Nekojin.

Making a Sneaker
Stat Suggestions (In order of raise)

  • Health = get this to 70 first
  • Agility = raise it 10-20, should be easy to to adds little stealth and dodge
  • Strength = get to 80, hardest stat of sneakers to raise besides health but most important, improves stealth and bs, besides being able to carry more armour
  • Intel = raise to 50, improves stealth, and crits
  • Charm = raise to 50, improves stealth, crits and dodge
  • Health = max this next, get lots of hps, Mwhahaha!!!
  • Agility = raise to 90 or so, swing more and dodge more, also improve stealth tremendously
  • Strength = max it, hit harder and carry more armour
  • Intel = raise to 100 or max, makes you start crit-ing everwhere and improves stealth
  • Agility = max this
  • Charm = raise to 90, improves stealth, and you'll notice you'll get hit much less
  • Wisdom = raise this only after every stat is at least 80

Name: Saturn MidnightMoon
Race: Dark-Elf    Exp: 404142252
Class: Witchunter Level: 48
Hits:   540/540   Armour Class:  51/4

Strength:  90     Agility: 120
Intellect: 120    Health:  90
Willpower: 30     Charm:   82

Perception:     87
Stealth:       118
Martial Arts:   51
MagicRes:       82

Note: Once you get to lvl 45 your stealth will really be in full effect but only count on having 115 stealth fully armoured at level 51.

N on Sneaking Races

Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Guant

Pro's Vs Con's: Do you like stomping on the local mages and having priests for breakfast while laughing in their face. Some of the easiest characters to build are non sneaking witchies they level faster than almost any other character. With lots of HP and pure fighting power witchies are a deadly combination. You don't have to worry about limited items and you can fight better than anyone. Or if you just want to have an excuse to terrorize the realm.

Making a Tank (non sneaking)
Stat Suggestions (In order of raise)

  • Health to 80 to start, as well as Strength as high as you can get it with your remaining cp. Hitpoints and accuracy are your friend.
  • Agility to at least 50.
  • Strength to 90 for combat effectiveness, and the ability to carry better armor.
  • Agility to at least 65, so you can get more swings
  • Wisdom, Charm and Intellect to at least 50 so you aren’t penalized for having any under strength stats. This should all be possible by around 17-20th level, depending on race.
  • Now raise Health to at least 100, you’ll start resting more effectively, and you’ll start actually needing those hitpoints.
  • Strength can now go to racial maximum – you’ll need to hit harder and more accurately to take on tougher monsters.
  • Agility should go to at least 80 now, as it has a strong impact on your swings, and some impact on accuracy. Smash will probably start to get stale for anything but a Half-Ogre around now. Consider this preparation to start swinging.
  • Health can now go to whatever your racial maximum is. You’ll notice much higher average hitpoint rolls once your health is at maximum.
  • Agility should now go to racial maximum.
  • Charm should go to racial max next.
  • Wisdom and Intellect can be raised as you wish now. Intellect has a dubious effect on crits and a definite effect on perception. Wisdom is the determining stat of your magic resistance. Some players may choose to raise Wisdom earlier.

Name: Cobra Commander
Race: Kang        Exp: 1524299251
Class: Witchunter Level: 60
Hits:   780/780   Armour Class:  89/12

Strength:  120    Agility: 90
Intellect: 90     Health:  110
Willpower: 110    Charm:   85

Perception:     94
Martial Arts:   42
MagicRes:      147

Armour Suggestions
Listed from best choices to last resort
  • Head - Crowned Spider Skull(40), Crimson Scale Helm(25), Adamantite Chainmail Coif(30), Red Chitin helm(20), Black Chitin Helm(10), Wolf Helm, Pot-Helm done
  • Torso - crimson scalemail tunic, Stormmetal Scalemail, Mithril chainmail, behemoth hide, adamantite chainmail, dwarven chainmail, fine chinmail tunic, scale mail tunic
  • Back - Inquisitor’s Cloak(Quest Cloak), Fur Cloak, Greatcloak, Elven Cloak, Traveller’s Cloak, Silk Cape
  • Neck - Spiked obsidian collar, Giant spiked collar, Pheonix feather, magma amulet not much is there :(
  • Arms - Adamantite Bracers if you have the encumbrance, Serpent Armbands if ya don’t
  • Gloves - red chitin guantlets, crimson scale guantlets, scalemail gauntlets, or webbed gauntlets, the best you can get
  • Wrist & Ears - iron earrings, sunstone wristband(20)
  • Fingers - Quest ring & wedding ring, darkwood ring, amethyst ring
  • Belt - fine plat chain, leather belt
  • Leggings - crimson scalemail leggings(30), adamantite scalemail leggings(30), Red Chitin Leggings(20), Black Chitin leggings, Scalemail leggings, Mithril Chain leggings
  • Feet - adamantite enforced boots, Dwarven work boots, Elven boots(if sneaker Lvl 15), trollskin boots, padded black boots, Hardened leather boots
  • Worn - Medal of Flame
Weapon & Shield Suggestions
  • 1-10 - 2hnd: Bone-Handled Headcutter, Double Crossbow, Adamantite Spear, Crystal Sword, Longbow
    1hnd: Katana, Rapier, Ancient Sword, Sabre, Serpentine Sword, Short-Spear
  • 11-15 - 2hnd: Bone-Handled Head Cutter, Double Crossbow
    1hnd: Mithril Cutlass(Quest Weapon), Katana, Rapier
  • 15-25 - 2hnd: Etched Adamant Greatsword(20), Heavy Spear(20), Silvery Longbow(15)
    1hnd: Mage Bane(15), Katana
  • 25-30 - 2hnd:
    1hnd: Javelin(25), Etched Adamant Broadsword(25) Heavy Spear(20)
  • 30-45 - 2hnd: Golden pike(30), Gargantuan Stone Maul (40), Giantwood Club(30)
    1hnd: Bronze Chakram(35), Etched Adamant Warhammer(30), Vorpal Sword(40), Vorpal Hatchet(30), Bone Club(35)
  • 45-50 - 2hnd: Titanic Stone Maul(45)
    1hnd: Vorpal Sword(40), Bronze Chakram(35)
  • 50-65 - 2hnd: Titanic Stone Maul, Mithril Executioner's Axe, 5th Quest Weapon
    1hnd: Draka's Blade, Sabre of Inquisition
    Off-Hand
  • 1-10 Crimson Spiked Shield, Round Shield, Spiked Shield, Main Gauche, Curved Heater
  • 10+ Black Chitin Shield, or above
  • 20+ Red Chitin
  • 30+ Red Chitin Shield, Serrated Spiked Shield (for max damage)

Want to know how to get Chitin Armour? Click here.






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